I’m building an atmospheric exploration game around gravity shifts, parkour and strange geometry
I’ve been into game development before, but eventually stepped away from it to pursue other things.
Now I’m coming back to it with something new that I’m actively working on.
An atmospheric exploration game set in a world of strange geometry, gravity shifts, and a bit of parkour. Dystopian, brutalist, and deliberately mysterious.

I want to build a world that feels strange to navigate, where exploration itself is part of the experience, and every new place makes you wonder what’s around the corner.
Still very much a work in progress, but I’m excited to see where this goes.